#include "Drawer.h"


Drawer::Drawer(void)
{
}


Drawer::~Drawer(void)
{
}

void Drawer::drawActiveObjects(std::vector<RectEntity*> activeRectList, std::vector<CircleEntity*> activeCircleList, sf::RenderWindow* window)
{
	for(int i = 0; i < activeRectList.size(); i++)
	{
		window->draw(activeRectList.at(i)->rectShape);
	}
	for(int i = 0; i < activeCircleList.size(); i++)
	{
		window->draw(activeCircleList.at(i)->circleShape);
	}
}

void Drawer::drawGround(GroundEntity ground, sf::RenderTarget* window)
{
	window->draw(ground.groundShape);
}
